However, if a character is stunned with this resistance still in place, they will gain an additional 50% stun resistance for their next turn, making it 100%. The buff will disappear at the start of a character's turn. One should note that any character who is stunned will get a temporary buff after the stun wears off that will grant them an extra 50% resistance to stun (this is to make it difficult for a character to have their turn continually skipped). Stun is one of the more helpful status effects, as it can be used to stun a heavy-hitting monster to prevent damage for a turn, or stop a back row stress attacker from using their magic while you work to finish them off. Stun is represented by a yellow crescent and diamonds above a character's head. However, it causes the affected character to skip their turn entirely. Stun is a condition that always lasts just one turn. There are a few exceptions to this, though, notably the Bounty Hunter's Caltrops and the Uca Crusher's Arterial Pinch. Conversely, bleed attacks tend to be actual attacks meant to inflict damage while adding a bleed effect, but the bleeding itself is weak, such as with the Hellion or Houndmaster. Note: Another important difference between Blight and Bleed is that most blight attacks do little to no damage in and of themselves, yet the blight itself is very strong, such as with the Antiquarian, Plague Doctor, or Grave Robber. The Bloodsuckers of the Courtyard are also generally resistant to blight, though the degree of resistance varies (for instance, Supplicants can be reasonably blighted by unaugmented heroes, while Sycophants have high enough resistance that debuffs to their blight resistance or buffs to the hero's blight skill chance will be nearly necessary to blight them). Generally speaking, creatures in the Ruins and Cove are more susceptible to Blight, whereas the pigmen of the Warrens are resilient because of their unclean living and the mushroom zombies of the Weald are already infested with toxic mushrooms. The Plague Doctor's Battlefield Medicine cures both Bleed and Blight on herself and the target if there is one the Hellion's Adrenaline Rush and the Grave Robber's Toxin Trickery also cures both the Bleed and Blight ailments, though only on themselves.Īs with bleed, blight can kill a character on Death's Door - potentially before they can use an antivenom on their turn - so be very careful with those who are afflicted. The Abomination, Antiquarian, Grave Robber, Plague Doctor, and Shieldbreaker all have at least one ability capable of inflicting the Blight effect on an enemy.īlight can be removed with an Antivenom item. What sets them apart is that many enemies will have a high resistance to one and a low resistance to the other. Generally speaking, creatures in the Warrens, Weald, and Courtyard are more susceptible to bleed, while the fishfolk of the Cove are resilient because of their scales, and the skeletons of the Ruins are nearly immune because they don't have blood in the first place.īlight is mechanically the same as bleed, dealing damage over time, but is represented by a green drop rather than red. Notably, the Occultist can inflict the bleed status on himself and his allies through his skill Wyrd Reconstruction, while Flagellant can inflict bleed on himself with his skill Reclaim. The Bounty Hunter, Flagellant, Hellion, Highwayman, Houndmaster, Jester, and Plague Doctor all have at least one ability capable of inflicting the bleed effect on an enemy. If out of combat, there will be a chance to use food or a bandage to prevent death. Several Hero combat skills can also remove Bleed effects.īe very careful with a character on Death's Door, as this can kill them before they can use a bandage on their turn. It lasts for a specified amount of turns, which can be seen by hovering the cursor over the red drop.īleed can be cured with a Bandage item. At the beginning of an affected hero or enemy's turn they will take damage equal to the bleed strength, ignoring any protection points. List of Negative Status Effects Bleed īleeding is a damage over time effect, represented by a red drop. Many abilities also have special durations for certain effects. The default duration of status effects is three turns, while blight and bleed inflicted through critical hits will last five turns instead. Despite the game tooltips showing total values, stacks are handled and expire individually. Many status effects, namely blight, bleed, buff, and debuff can stack multiple times until they expire. Some status effects, such as blight and bleed, have a given duration before expiring and ending their effect.
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